Games software GAMES SOFTWARE FOR BOYS FROM 6 TO 9 YEARS OLD
1. HIJACKING OF IDIAN PRINCESS
The action is taking place in the Northen-american prairies. You will be the guests of the real indian Leader and
Shaman and could to find his daughter, getting the people of this family.
Feather, attack painting, funny checkouts and real hardship are waiting for you!
2. PIRATES OF A CARRIBBEAN SEA
3. ISLAND OF TREASURES
Animation controls: from 3 to 5 pirates depending on children number and parent's budget.
Characters:
Mother Ataman, Skeleton, Big Bill, Black Djo, Ragged sleeve
To search for gold with Big Bill and Black Djo - what can be more interesting?
Mother Ataman helps children. Сrossing throught the river, searching for drinking water, real pirate's whistle, pulling a raw. Tying bend and other different games and competitions are waiting for brave pirates.
Small gifts - black bandana for children, golden chocolate coins, pirate's chest as a gift are in the cost.
Else you can order:
Show wthis a crocodile or Show with a spoken parret.
4. AIR PIRATES
Characters: Prutik, Hryashik, Spelda, Tolstolap, Zlidnerog
Father - captain of an air ship
Far-far away, high up to the mountains, stretch out primeval forest.
Strange people are live there – trolls, murderers, goblins – sirupmen, shrewish cave monsters, all this are fighting for their life, their life is not easy, each carelessly movement is dangerous for life.
Their forests are full of raptorial trees and swarm of furious creatures. The boy whoose name is Prutik, borning as an air pirate, get into trolls in the deep childhood. They bring up nim, but soon he understand that he is not a troll and ca not live in the forest. Prutik is searching for people like him – air pirates and this is the beginning of a big adventure!
5. CAPTAIN VRUNGEL' ADVENTURES
Sea programme.
During the programme the children become real ship's boys, know all about yacht construction, learn how to bind bends and how to feel the wind.
Our programme is for those who in love with sea!
6. THREE MUSKETEER
Characters: Milady, Сardinal, The queen of France, Musketeers ( from 1 to 4). All for one and one for all!
Milady steled queen's hanging ups. Brave Musketeers save a beauty queen, but Сardinal Reshilie and Milady try to disturb them.
In addition to interesting plot our programme teach children fast friendship.
Music and song from the famous film are used in the programme, too.
7.INDIAN PROGRAMME «WHITE FEATHER FROM THE BROOD OF SLY FOX ИЗ»
CHARACTERS:Indian, Cowboy, Foxy, White woman
It was happen that the harmful Indian has stolen the white woman who has brought many fine gifts for the birthday man. Children together with the brave cowboy the Pathfinder come to the aid and rescue the White Woman. They are waited with many tests, shooting from an onions, throwing lasso, other American Indian games and competitions. Each participant receives an American Indian name, totem and the head order of the Indian - feathers.
About games:
Throwing Lasso. National game!
The image of various animals - you need to learn, what you an animal represents.
Silent gait - game in which it is necessary as it is possible to pass more silently a site of a way and to steal at the Indian feathers.
Rope ladder - a ferry through the fast river - game with two ropes.
The snake and the Fox - the National American Indian entertainment in which the leader "snake" - the child with the fastened eyes catches "fox", the child with a handbell.
Uphill battle - gallop. Under music from a film " the Person from parkway Kaputsinov " children represent jumps on horses. A number of command cheerful starts and which are won with a command of the most dexterous and strong Is spent.
We dance with children American Indian dances-game - Repeat movement.
8. James BOND - AGENT 007
Spies and espionage passions.
Participants of the program: Doctor HOU - the main villain, James Bond the agent 007, Journalist BBS, the Assistant to the Bond, the beginning detective.
It is the espionage program - game. It passes within 2 hours. During players master art of transformation by means of different type of a make-up and clothes. Master various kinds of encryptions and codes. And, as a result, CATCH the SPY. (or do not catch; all depends on skill of players. If the spy have not caught within 2 hours it is considered gained and the PRIZE of GAME remains to it.
9. VAMPIRE TO VISIT
Characters: Vampire, Gost, Witch.
At date of a birth its majesty the Vampire 14, in the fourth generation unexpectedly comes. It comes with the retinue - Ms. the Witch and Mr. the Ghost. Children catch a ghost, participate in tricks of the Witch and the Vampire, master simple focuses.
This program is recommended for boys as assumes development of force and dexterity, sharpness, and also lovely and kind horror stories, specially for mobile artful boys who love adventures and are always ready to a meeting with the VAMPIRE!!!
10. SCHOOL OF THE YOUNG NINJIA
Well-known in Japan of the Ninjia or "sinobi" - in translation stolen or hidden were the best spies and soldiers. They were able - to go, mask and become silently much invisible, to feel danger for many kilometers and mines deeply under the ground and even - to fly by air (!). Secrets of espionage skill passed from father to son from the father to the son.
In the program the Japanese crossword puzzles and elements of suits for children are used.
Quantity of animators - 3 persons.
Duration of the programme - 2 hours
11. EXPEDITION FOR THE HUGE OCTOPUS
Scientists have learned, that the huge Octopus has lodged in ocean. It dragged off boats with nothing suspected fishermen on a bottom sea. That it to catch, expedition has been generated. However strange details were found out: First, the Octopus was protected with huge sharks. They followed it everywhere and did not allow a bathyscaphe of expedition to approach to an animal imperceptibly. Secondly, it was revealed, that twice a day the Octopus swims up to island near to which the set of huge jellyfishes is found. And then people have decided to address for the help to dolphins. All know, that dolphins can talk among themselves. In expedition there was a person who by means of it the invented device has learnt language of dolphins and has learned to talk to dolphins. But the first dolphins who have been sent by people on investigation, have got in Bermudsky the Triangle. We suggest children to take part in underwater expedition for the Huge Octopus. They are waited with set of dangers and underwater adventures. Perhaps, if all will develop successfully the ocean will a little slightly open for them the secrets.
Quantity of animators - 5 person.
Duration of the programme - 2, 5 hours
In the program the special projective equipment, voices of dolphins, etc. Is used
12. HUNTING FOR SPIDERS
Deeply in a vault there live spiders - owners of infinite treasures. They have dug labyrinthes in which it is easy to inhabitant of the ground world to lose the way if it does not possess force, dexterity and boldness. And also skill quickly to be guided on conditions and to make true decisions. Overcome spiders the Huge Centipede can only. Complexity of struggle against spiders still consists that they can grow in some minutes from 3 sm till the huge sizes! Among spiders meet especially dangerous - poisonous spiders. They on a back have an identification label. Sometimes the leader of spiders - the Black scorpion gets out on a surface and kidnaps. Captives can be rescueed only having broken off its web.
Duration of the program - 3 hours.
Quantity of animators - 4 persons.
13. TRAVELLING TO THE ANCIENT GREECE
Somehow time children have again climbed in the Machine of Time and have appeared in the Ancient Greece. There they have got acquainted with great hero Geraklom and have helped it with its feats.
Duration of the program - 2 hours
Quantity of animators - 3 persons
14. SCHOOL OF GANGSTERS OF THE FILLET AND THE RUDDER
The fillet and the Rudder decide to steal Carlson who lives on a roof and to receive for it the repayment. They type children in school of gangsters and the program hunt for Carlson, to catch which not so simply. The matter is that Carlson very artful, yes, in addition, also is able to fly. But courageous boys all the same catch it, having changed clothes in ghosts.
Quantity of animators - 4 persons.
Duration of the program 2 hours
15. ROBIN GOOD AND HIS FRIENDS
Role game under the book. Passes in the form of tournament on shooting from onions. During game onions and tents are made, the platform is prepared.
Quantity of animators - 4 persons.
The program is spent or in the summer on the open area or in the closed territory in the big space. Flight of an arrow - from 15 meters
16. THE SHIPS OF ANCIENT VIKINGS
Floor (or ground) game in which we study ancient history of the North, we get acquainted with Vikings and types of their ships. We build models of the ships, and then we arrange sea fight. Also we study military strengthenings - forts and ways of protection. We build the fort of improvised materials.
Duration of the program - 2 hours
Quantity of animators - 3 persons
In the program models of the sailing ships are used.
17. IN THE CAVE OF THE ALCHEMIST
The conjurer, entertaining chemistry, the elementary physical experiences with an electricity, search of a philosophical stone, transformation of a stone into gold works. Quantity of animators: 2 animators + the conjurer + the visitor of the program.
Duration of the program - 2, 5 hours
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